Here ya go… the walls coming down!!!
Well today is the day!! The 1000 Avatars installation in Second Life will be coming down.
To celebrate it’s success and long run we are having a closing party from noon-3pm slt. My great friend Kaj will be DJing some wicked tunes and we will be hanging out with some fabulous friends!
Please stop by when you can and hang out with us.
It’s been a great run these past couple years. The 1000 Avatars project has been a wonderful experience for me. I am so lucky to have met all the people and made so many new friends. Online identity is still very important to me and I definitely continue to work on other art projects relating to it.
Take care and have a wonderful week!!!
Hope to see you soon!!!
So I wanted to let you know I do have autographed unframed prints for sale as well as some catalogs from the show, “And one man in his time plays many parts” that opened May 5, 2012 and a couple more books from the project.
Catalogs are $40 USD plus $5 shipping in the US/$13 shipping outside the US
You can purchase a catalog of the show by paying through my Paypal account at email@example.com. (Please click gift if you can to save on paypal charges.. thank you for this.)
1000 Avatars volume 1 and 2
Self-Published by Kristine Schomaker, 2011.
Edited by Nickola Martynov
With contributions by Garrett Cobarr and Patrick Millard and Dean Wilcox
English, 10” x 8”, 160 pages, softcover
You can reserve your signed copy(ies) today by sending $65.95 USD each plus shipping to my Paypal account at firstname.lastname@example.org. (Please click gift if you can to save on paypal charges.. thank you for this.)
Please include your mailing address.
Vol 1 $65.95 USD plus shipping
Vol 2 $65.95 USD plus shipping
$5 North America
$13.95 Canada and Europe
Please contact Gracie Kendal inworld or by emailing email@example.com if you have any questions.
Hi my friends,
I want to thank you all so much for your love and support in following and being part of the 1000+ Avatar Project. I am so very proud of the work I have created here and I am glad I have been able to share it with the Second Life community. I think the work speaks for itself in showing the wonderful diversity that we all share here. The lives we create and live and the imagination that you all have shared shows that Second Life is much more than… well the media makes it out to be. I am proud to be a member of the Second Life community and I will continue to pass on its wonders, its capabilities and I will continue to forge ahead as one of the pioneers of this new media art form.
The project has gone through so much since it started in October 2010. I have published 2 books, the installation itself has moved several times and most recently I created a mixed reality installation/performance using a selection from the project in an exhibit in Los Angeles and Second Life.
The whole experience of shooting the portraits, working with my great friend Nikki on publishing the books, putting together the RL/SL art installation and standing back to see what I have done is something I will never forget. I have met so many amazing people along the way. more then 2000 of them :))
Some people have asked me, why I don’t go for 3000 or 10,000 avatars now. At first I kind of laughed it off and said… we’ll see. But as with my paintings, I know when I am finished. It is just a feeling you get. You look at the work you have created and you just know. It is done.
The 1000+ Avatars project has had an amazing journey the last couple years.
On June 3rd from 12-3pm slt we will have one last grand party in which you are all invited… then I will be taking down the installations at Coyote and Seraph City and they will go in my inventory. It is time.
Thank you again so much for your love and support!!
Gracie Kendal/Kristine Schomaker
If you would like to come check out the installations before they come down…
You can still purchase autographed copies of the books and prints too. Contact Gracie for details.
From the original notecard on the project:
“Think for a minute about what makes you fabulous and how you can celebrate it.”
– Laura Mercier
****Dedicated to Delinda Dyrssen who passed away much too soon!!!!!****
Come celebrate your ‘fabulousness!’
I would love for you to be part of my project on online identity/anonymity.
How to contact me:
IM Gracie Kendal
If you want to keep up on where this project is going, where I’ll be showing it in SL and what I’ll be doing with it in RL. Please click on the Kiosk at my studio and join my mailing list :))
Process/What to do:
Wear or be whatever represents you in SL. Favorite outfit, or avatar etc.
You can use any AO, or pose or dance you’d like and any props you can wear. (Poses are easier and faster if you have a good pose you want to use.)
Please turn off all face lights.
When I am shooting the high rez pictures sometimes my system pauses for a few secs because of my graphics being up higher so it may take a longer to get the right pose and I may not respond right away.
Also depending on the AO or dance, it may take a little longer as I am watching for good angles and good poses.
Otherwise it normally takes 10-15ish minutes.
“What started out as a set of 100 portraits to help illustrate the idea of online anonymity, has turned into a sort of documentation of avatars in SL. There are so many questions I have been asking myself and ideas I’ve been pondering throughout this whole process, especially on the idea of online identity.”
“Like many of my other projects, I started out with one idea: to take portraits of avatars facing away from me. That was it, pure and simple. I had the idea that I wanted them to be unrecognizable, their faces hidden, just another level of anonymity in SL vs. RL. I plan on printing some if not all of these portraits out in RL for an eventual show in a gallery as well as publishing a book.”
“Our online identity has become a way of life for millions of people around the world. Not just in Second Life, but on many internet sites you go to. When you look on Facebook, or Twitter, how many post pictures of their children or pets? Pictures of places they have visited, cartoon characters they love, logos of their business, landscapes, art, and anything else they find from their lives that they want to represent their identity online.”
This is our avatar. I write about the avatar in my thesis…
I think it’s important to begin with an explanation of what avatars and Second Life are. Sean Egen explains that “‘Avatar’ derives from the Sanskrit word Avatara, which literally translates as ‘descent,’ specifically, a deliberate descent by a god into the land of mortals. In Hinduism, an avatar is the bodily manifestation of immortal beings… Many who use avatars today are literally approaching it from the point of view that their avatar represents their ‘incarnation’ into the internet.” In contemporary culture, an avatar is our virtual representation.
Most people are familiar with avatars through video games. In World of Warcraft, for example, players create avatars then customize their appearance. People also use avatars as icons in instant messaging applications, social networking websites like Facebook and Twitter and through their email programs. Avatars are also represented in film and other forms of media. Max Headroom (1986) is an early manifestation of an avatar. The British virtual band Gorillaz (2006) is made up of cartoon figures representing its real life band members. Movies such as Tron (1982), The Lawnmower Man (1992), The Matrix (1999) and Avatar (2009) give examples within the plots of alternate realities in which the person has an alter ego or other persona: an avatar.
Besides the practical reasons for having an avatar, there are many psychological reasons. Because avatars offer anonymity, people use them as a way to escape reality. In his book I, Avatar, Mark Stephen Meadows discusses how people use avatars as masks. “We are more inclined to reveal ourselves when we use our avatars. We’re more inclined to reveal what we want, dislike, and think. But in a world where information is more important than physical proximity, we are not as safe as we might assume… After all, the word persona originally meant, in ancient Greek, ‘mask.’ Not as in a thing that hides your face, but one that shows what is truly underneath.”
SL offers people the freedom to explore changing identity dynamics. Experimentation is welcome. It is a safe environment which allows unlimited freedom to express oneself and consider boundaries/barriers that aren’t readily accepted in the physical world. “Computer screens are becoming the new location for our fantasies… The immateriality of cyberspace dissolves not only space and time, but our identities as well. For some this is a frightening prospect, for others perhaps the beginnings of a new empowerment.”
“The portraits I am taking have become a documentation of the lives of hundreds of people who to me are fearless. These people (yes I say people, because no matter how we represent ourselves online, we are all people on the other side of the computer) put themselves out there into the brave new world of virtual environments as explorers, searching for anything and everything. They are amazing, creative, soulful people who I am so honored to have in my project.
Each portrait represents a different personality, a singular life. Each person has a story to tell, a life to live. Does it matter if we know what these stories are? Does it matter if we know who is on the other side of the computer?
Thank you to everyone for your amazing support!!!
The video is out!!!!
You can see all of the Flickr set on my Flickr page… http://www.flickr.com/photos/krisartlvr/sets/72157629984879521/
We had an amazing night!!! Thank you all so much for your love and support!!!
The Lost Generation meets ‘Midnight in Paris’ meets ‘Downton Abbey’ meets Second Life…
Join me this Saturday May 5th, 2012 6-9pm slt
for my mixed reality opening and performance in Los Angeles and SL simultaneously!!
Gallery 825/Los Angeles Art Association
825 N La CIenega
Los Angeles Ca 90069
Hope to see you here or there!!!
~Gracie Kendal/Kristine Schomaker
About the show/Artist Statement:
1. Chiefly Hinduism- a manifestation of a deity or released soul in bodily form on earth; an incarnate divine teacher.
2. An embodiment or personification, as of a principle, attitude, or view of life.
3. An icon or figure representing a particular person in a computer game, Internet forum, etc.
Using installation, text, photography, video and performance I explore notions of online identity specifically the construction of avatars, the community they inhabit and the blurring of digital media and the physical world. My work focuses on the complex social and cultural conventions that determine our identity. The avatar becomes a vehicle for personal and public reflection.
In these portraits, taken within the online 3D virtual world of Second Life, I explore the representation of the avatar as a construct, distinct from any traditional notion of the ‘self’. I examine the sitter’s identity and probe below the avatar surface to reveal and comment upon their character, personality and their diversity.
The subjects are neither simulacra, nor characters in a game; they are individual people- complete and complex identities with defined social roles.
How do avatars question and expose commonly held assumptions about stereotypes, judgment, self-awareness and those marginalized by race, gender, sexual preference and physical appearance?
How do these digital bodies open up new worlds, new politics, new communities and new realities?
In the 1920’s, artists were drawn to Paris for the promise of freedom. They formed an artistic community that became a haven where they could be themselves and follow their passions.
Fast forward 90 years and cyberspace has become the new artistic community. Like Montparnasse in the 1920s, artists flock to the virtual world of Second Life to thrive in the creative, imaginative atmosphere where anything is possible.
Second Life in the early 21st century is fulfilling the promise of inspiration, innovation and experimentation just as Paris did in the early 20th century. A new art community has been created- a lost generation of sorts, where expatriates from the real world gather looking for artistic, intellectual, political, racial and sexual freedom.
Like Duchamp’s Rrose Selavy, identity can be re-created to allow alter-egos to emerge. Pseudonyms and “otherness” become prevalent forms of identification.
This current installation and performance is informed by years of research on avatars, social community and art collectives- such as Gertrude Stein’s salons in Paris. I have also been profoundly influenced by the performance art of Marina Abramovic, and by artists Cindy Sherman, Hannah Wilke, Eleanor Antin, Yasumasa Morimura and Lynn Hershmann who work with the construction of identity, transformation and the nature of representation.
Kristine Schomaker/Gracie Kendal